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PathBerserker2d
1.0
Platformer pathfinding solution
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Represents an async path request. More...
Public Member Functions | |
| PathRequest (NavAgent client) | |
Public Attributes | |
| NavSegmentPositionPointer | start |
| Start of the requested path More... | |
| IList< NavSegmentPositionPointer > | goals |
| Goals of the requested path. More... | |
| NavAgent | client |
| NavAgent the calculated path should be usable by. More... | |
| Vector2 | closestReachablePosition |
| If the request failed, this will contain the closest reachable position found to the goal. This does NOT work when multiple goals where specified. More... | |
Properties | |
| RequestState | Status [get] |
| Status of the processing of the request. More... | |
| RequestFailReason | FailReason [get] |
| If the request failed, it will set this field to the cause of failure. More... | |
| Path | Path [get] |
| If the request succeeded, this is found path. More... | |
Represents an async path request.
| Vector2 PathBerserker2d.PathRequest.closestReachablePosition |
If the request failed, this will contain the closest reachable position found to the goal. This does NOT work when multiple goals where specified.
| IList<NavSegmentPositionPointer> PathBerserker2d.PathRequest.goals |
Goals of the requested path.
| NavSegmentPositionPointer PathBerserker2d.PathRequest.start |
Start of the requested path
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get |
If the request failed, it will set this field to the cause of failure.
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get |
If the request succeeded, this is found path.
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get |
Status of the processing of the request.