Common basis for NavLink and NavLinkCluster.
More...
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| float | TravelCosts (Vector2 start, Vector2 goal) |
| | MUST BE THREAD SAFE! Calculates the cost of traversing from start to goal. More...
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float | Clearance => clearance |
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float | AvgWaitTime => avgWaitTime |
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float | CostOverride => costOverride |
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GameObject | GameObject => gameObject |
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int | NavTag => 0 |
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float | MaxTraversableDistance => maxTraversableDistance |
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virtual void | OnValidate () |
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float | costOverride = -1 |
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int | linkType = 1 |
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float | clearance = 2 |
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int | navTag = 0 |
| | Pro-version only.
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float | avgWaitTime = 0 |
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float | maxTraversableDistance = 0 |
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Common basis for NavLink and NavLinkCluster.
◆ TravelCosts()
| float PathBerserker2d.BaseNavLink.TravelCosts |
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Vector2 |
start, |
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Vector2 |
goal |
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MUST BE THREAD SAFE! Calculates the cost of traversing from start to goal.
- Parameters
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- Returns
The documentation for this class was generated from the following file:
- PathBerserker2d/NavObjects/BaseNavLink.cs