Common basis for NavLink and NavLinkCluster.  
 More...
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| float | TravelCosts (Vector2 start, Vector2 goal) | 
|  | MUST BE THREAD SAFE! Calculates the cost of traversing from start to goal.  More... 
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| float | Clearance => clearance | 
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| float | AvgWaitTime => avgWaitTime | 
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| float | CostOverride => costOverride | 
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| GameObject | GameObject => gameObject | 
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| int | NavTag => 0 | 
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| float | MaxTraversableDistance => maxTraversableDistance | 
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| virtual void | OnValidate () | 
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| float | costOverride = -1 | 
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| int | linkType = 1 | 
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| float | clearance = 2 | 
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| int | navTag = 0 | 
|  | Pro-version only. 
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| float | avgWaitTime = 0 | 
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| float | maxTraversableDistance = 0 | 
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Common basis for NavLink and NavLinkCluster. 
◆ TravelCosts()
      
        
          | float PathBerserker2d.BaseNavLink.TravelCosts | ( | Vector2 | start, | 
        
          |  |  | Vector2 | goal | 
        
          |  | ) |  |  | 
      
 
MUST BE THREAD SAFE! Calculates the cost of traversing from start to goal. 
- Parameters
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- Returns
 
 
The documentation for this class was generated from the following file:
- PathBerserker2d/NavObjects/BaseNavLink.cs