PathBerserker2d
1.0
Platformer pathfinding solution
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To bake all different Colliders, PathBerserker relies on a Polygon clipper algorithm. This algorithm has issues dealing with polygons which touch only in a single point.
You will most likely experience this issue, if you are using a tilemap and build a stair like sequence of tiles with colliders. Try adding tiles with colliders to the stair to create a well formed polygon.